For A Few Gold Pieces More is LIVE (and more)

And it’s loose in the wild. For a Few Gold Pieces More was released on 14 Feb and the reviews and comments have been outstanding so far. It’s available through Amazon, B&N, Kobo, iBooks, Drive-thru Fiction, Smashwords, and other fine purveyors of books — or you can order it directly from StarWarp Concepts.

I’m working on the sequel, which will be a full novel featuring our favorite rogue and … well that would be telling wouldn’t it.  I’m having a ball going through and sorting through folktales and legends to see which ones will make the cut for a novel. Currently the working title is “The Sleeping Hero”, but that’s subject to change.

But, that’s not the only project I’m working on with StarWarp Concepts.  This summer, I hope to release Harbinger of Darkness, Book One in the Raven Cycle.  This is a story I’ve been working on for about eight years and Steve and I agree, it’s time to get it out there for people to enjoy.

But, that’s not all.  I have several books that should be coming out this year from Pro Se Productions also. More on that as I get the clearance to let you know.

And I’m already working on finishing up the 2018 release with StarWarp.

Busy writer is busy.

Cover to For A Few Gold Pieces More - Feb 2017

For A Few Gold Pieces More – Feb 2017

Counting down the days

And we’re less than two weeks out from the release of my short story collection, For a Few Gold Pieces More. I’m definitely looking forward to getting this out there. I have to admit, there were times I was beginning to wonder fi we could bring it in to a successful landing, but the proof is in the pudding — actually, the proof copy is in my hot little hands, but let’s not quibble.

Here’s a link to the StarWarp Concepts press release.

Cover to For A Few Gold Pieces More - Feb 2017

For A Few Gold Pieces More – Feb 2017

 

For a Few Gold Pieces More release announced

I’m happy to say we can announce my next book, For A Few Gold Pieces More, will be released by StarWarp Concepts on 14 Feb 2017, just in time for the upcoming Farpoint cConvention. We’ll be debuting it there and also promoting it at MystiCon the following month.

http://www.starwarpconcepts.com/for-a-few-gold-pieces-more…/

Cover to For A Few Gold Pieces More - Feb 2017

For A Few Gold Pieces More – Feb 2017

GenCon 2016 report

Back at work the Monday after GenCon. If I had been smart (and if things at work would have supported it), I would have just taken today off. So, I’ll give you the thumbnail from the show.

First panel was Short Stories vs. Vignettes. About 20 people in the audience. Since GenCon is a gaming convention, we discussed writing gaming short stories vice vingettes, which are usually used in gaming rule books to show the application of a rule without showing the dice being rolled. We also talked about how to write short (which is a skill I woefully lack), and how the shorter the piece can help a new author get published. When an anthology/magazine just needs one more piece to round out it’s word count, sometimes having a 1500-2000 word story might get you an acceptance over a 8-10K story.

Second panel was the Writer Beware presentation. Had one of the biggest crowds for this presentation that I’ve ever had – I know I had over 30 people there and it may have been more than that. It wasn’t the splendiforous presentation I’d anticipated, mainly because I swore it was scheduled for 5pm and at 3:05 the volunteers tracked me down wanting to know why I wasn’t at my solo panel — the one I have to set up A/V for. Yikes! Luckily, the room captain entertained the audience while I feverishly set up my computer and got the recalcitrant projector to work. Still managed to knock out a 50 minute presentation in 35 and had some time for questions, but I definitely was powering through a few of the slides. Still, got a lot of good questions, both before and after, and sent a few here to Absolute Write to check out the BB&R forum.

Third panel was Getting Inside Your Character’s Head. We discussed different ways to show inner dialogue as well as how to use body language to show emotions/reactions without having to constantly say, “X,” she thought. Also, we discussed techniques to show inner dialogue like the use of italics, using <<X>> to designate that the characters are speaking in a foreign language, even though it’s written in English. One of the panelists pointed out Mercedes Lackey used to use a colon at the front and back of a statement when her characters were speaking telepathically vice verbally. All in all, it became a techniques and tips panel about different things a writer can do, although the main point seemed to be “Be consistent whatever you decided to do”.

My first signing went about like I expected (no one), but I did get to spend a wonderful hour visiting with Eric Flynt, of the 1632 series of books from Baen. We talked about a number of subjects, like traveling to conventions (Eric once drove from Chicago to LA in one pull, but as he said, he was a LOT younger when he did that back in 1972), and publishing stuff in general. He gave me some tips for submitting stuff to the Grandville Gazette, which is a magazine dedicated to the 1632 series and he occasionally selects authors to co-author with from those submissions. Also caught up with Marie Brennan, whom I hadn’t seen in forever.

Fourth panel was Worldbuilding 101, with two game designers/authors and a video game designer/writer. We must have had about 60 people in the audience. Great panel, some good stories about applying world building to your story and your story to the world building (aka, you don’t need to build more of a world than your story is going to visit, but knowing a bit about what lies beyond the horizon helps make your story more realistic – if Character A has a throwaway line like “Oh, I see Joe just got in a new shipment of grapes from Ivanice,” you’ve just established the merchant’s name is Joe, there’s a country of Ivanice somewhere in this world and they export grapes. Even if your character never actually goes to Ivanice in your game/story, it still makes the world feel bigger.

Did my reading Friday evening. Not a huge crowd at 7pm, but good responses from the ones who showed up. I did a reading from “Shades of Blue”, one of the short stories from my For a Few Gold Pieces More collection, coming out this fall and I got a good feeling when Cat Rambo (president of SFWA) and Jody Lynn Nye (author of the continuing Myth-Adventure series) congratulated me on the story and asked when the book was coming out.

My last panel was “Knowing When to Quit”. Wow, what an open-ended topic. We discussed dealing with rejection, studying the market, knowing when to trunk something, knowing when to punt (but salvage good parts) and knowing when you just weren’t ready to tackle a specific story. We did not talk about knowing when to quit altogether. A couple of the panelist wanted to bring that up, but I thought we should keep the panel semi-optimistic. Maybe that’s sugar-coating it, but I didn’t feel people who’d paid to attend a panel should have their ambitions crushed before they even get started.

Did one last signing on Saturday and actually signed two of my books that had been bought over at the booksellers. Yay me! Also had a nice time visiting with Lawrence Schoen (who’s written a great book, Barsk. You should definitely check it out!) Jody Lynn Nye showed me an app I really should consider picking up for my iPhone (it lets you play the bagpipes on your phone … ah, dreams of the moors…ahem, where was I?)

Sunday I was assigned to do a read and critique session. We were supposed to have ten people read two minutes worth of their papers and then we would have three minutes to critique them each (3 critiquers). However, only three people of the ten who’d signed up made it. So, we did the initial critiques and then spend the rest of the two hours workshopping with the three brave souls (one of whom was a HS junior and her first time presenting out loud). It was a lot of fun and all of the stories were good, but not “great”, which I’m sure is why they signed up for the session. We had two editors and me on the panel, so each of us caught different things as the person read. Now, I fully admit, listening to a story instead of reading it takes a different skill and I’m not convinced it’s the most efficient way to do this since some people are good readers, some get carried away doing their voice acting, and some are just flat out nervous to read aloud, but that was the format I was given to work with, so we did what we could. Still, the presenters seemed to get a lot out of it and I think it was useful not only to them, but to me.

Oh, and the highlight of the convention, I had a pitch session with an agent. Now, luckily for me, the agent was a very patient man since I’d never done anything like this before. So, I pitched On Wings of Steel, my steampunk novel and when he asked if I had anything else, I told him I did have Steel on Target, my military science fiction story, but it was a few chapters short of being finished. He asked me to tell him about that and in the end, he asked for the first thirty pages of both manuscripts. Trying not to get too excited about this because I’ve had partials (and fulls) rejected before, but I have to admit, I may have done a fist-pump or two on the way back to the green room.

Also, talked to several gaming companies about doing some writing for them and may have accidentally gotten on the radar for a future anthology an editor is putting together. But, we’ll see about those.

So, all in all, had a great time, spent way too much money, had a less-than-stellar hotel, spent way too much money and time in cabs, and visited with a ton of writers, game designers, video-game designers, editors, and publishers over the five days I was in Indianapolis. Would I go back again next year? Oh, hell yeah.

Shore Leave 2016

Shore Leave 2016 has come and gone and in my (not so) humble opinion, it was quite the success.

Had a great afternoon on Friday visiting with Greg Cox, Christopher L. Bennett, Keith DeCandido, Nick Mamatas, Robert Greenberger, and Dayton Ward before the show started. Also caught up with a ton of other authors at Meet the Pros Friday night. Saw quite a few familiar faces in the fans who were attending the show also, which is always a great time and even sold a few books, which is a nice bonus. Ran into Andrew Hiller and Mary Fan at BarCon afterwards, whom I’d met at Farpoint earlier this year.

Saturday was the big panel day. I somehow managed to stumble back to Hunt Valley in time to make my 10am panel which was actually better attended than I thought it would be.

I was the moderator for the 12:00 panel which was titled, “The Whole Package”. It turns out it was about book design and covers for books. Luckily, I had some very knowledgeable panelist, so I just asked questions and hung back to watch.

The 2:00 panel was on World Building, a subject near and dear to my heart. Along with my own work on  Terra IncognitoTerra Incognito, I was able to talk about world building for On Wings of Steel, Full Moon Affair, and For a Few Gold Pieces More, both during the panel and afterward. It was interesting to hear how world building differs between fantasy, urban fantasy, space opera, and hard SF. Lots of good questions from the audience and I sold out of all the copies of Terra Incognito I had on hand after the panel was over.

The 3:00 IAMTW panel was a little lightly attended, but from talking to people before hand, there was some confusion what the panel was going to be about. (It stands for the International Association of Media Tie-in Writers, fyi. *grin*) However, even with the light turnout, we had some really good questions and told a few war stories about doing tie-ins.

We had our writer’s dinner at Andy Nelson’s Southern BBQ after panels were over and a great time (not to mention delicious) was had by all. That was followed by the second BarCon of the show. We had a great crowd at our table and Dayton and I swapped war stories along with writing and work stories. I did manage to get home a tad earlier (2:30 instead of 3:15am, this time).

Sunday was a slow day. I only had one panel at noon, “e-books and e-novellas”. We had a great crowd for a Sunday afternoon and talked about both sides of e-books (commercial publishers doing e-books as well as small press/self-publishing e-books). There were good questions and I had to put my Writer Beware hat on a few times to remind people to do their homework before making any decisions for ANY press.

I sat in on a few panels on Sunday and cruised the dealer’s room. Unfortunately, my wallet was still in shock from SoonerCon, but there was a great Steampunk dealer, “A Steampunked Life”, and I had a ball visiting with them about steampunk (natch), Doctor Who, costuming, and anime. Also, got to hang out with Danielle Ackley-McPhail and Mike McPhail at their booth which is always fun.

All in all, the show ended way too soon and I’m definitely looking forward to next year’s show already.

Breaking Radio Silence

I’ll be catching you all up on some of the stuff going on here, but the quick highlights:

“No Rest for the Wicked” was published by Battlecorps on their website and will be released in their “Slack Tide” anthology later.

Just finished the first draft of “The Enemy You Know” tonight. That’s a bit over 10,000 words since Saturday (and given how slowly I type, that’s saying something – unlike my friend Keith who probably types that many in-between innings at a Yankees game.)

“Paladin” will be coming out in the Origins Game Fair limited-edition anthology titled “Robots”.

Just got notification about two more stories about to be released in the near future. More to come there.

And, “For a Few Gold Pieces More” is being edited as we speak. Hopeful for a July/August release. More to follow on that also.

And possibly releasing another book through StarWarp Concepts in 2017. More to come there, mainly dependent on finding the right cover artist.

And it’s convention season. I’ll be appearing at Origins Game Fair, SoonerCon, Shore Leave, GenCon, and Archon and possibly one more convention to be named later (depends on how many draft picks they want. *grin*)

The Last Push to the Wire and a snippet for everyone who’s helped so far

Down to the wire on this project, and I appreciate all the support we’ve been getting here. So, to reward you for helping spread the news and contributing to the project, I’m posting another snippet from For a Few Gold Pieces More, this time from the sixth story, “Pearls of Water”.

As I’ve said, I wanted to introduce people to folktales and fairy tales that were either lesser known ones, or variants from other countries. This story, while set in my own world, takes its genesis from the Swan Maiden, but this particular story is based on a Chinese Legend of a prince who not only marries a swan maiden, but has to travel through fantastic lands to find her when she is driven off by a jealous suitor.

Now, no one’s going to mistake my rogue for a prince, but he too has to help find a wife who’s fled against unjust charges to help keep the peace in this kingdom–albeit much against his better judgement and will.

So, here’s the opening scene to “Pearls of Water”:

—————————————————————————————

The town of Karakuhm was strangely quiet as Yuki and I entered. The lone guard at the main gate waved a bored hand at us as we rode through. It had been a long ride, and we were searching for an inn to spend the night. Eventually, we found something that looked like it wouldn’t collapse in the middle of the night and dismounted. In the distance, we heard the rumble of an angry crowd. It didn’t seem to be moving our direction, so Yuki and I exchanged glances, and I shrugged before entering the inn. An old woman stood behind the bar, wiping the counter with a rag dirtier than the bar was. I resolved to find my meals elsewhere.

“Whatcha want?”

“And a good day to you too, ma’am. We’re looking for a room and some information.”

She grinned, showing off all eight of her teeth. “Rooms is five silver pennies a night. Information’s a tad more expensive. You gonna want two rooms or just one?”

For five silver pennies, I could have slept in the best rooms of the Empire, but we weren’t in the Empire any longer. Luckily, we had successfully tracked down a lost treasure hoard in the Kaladhar Mountains, so the price wasn’t the issue. The issue was trying not to look like we could easily afford it. No sense in her alerting her “friends” she had rich travelers staying with her.

I glanced around the inn with a disapproving look. “Five silver pennies. I guess that’s not a bad price for a week.”

“You deaf or something, sonny boy? I said five silver pennies a night.”

I eased a chair out from under a table and gingerly sat on it, praying it wouldn’t collapse. “Madam, I’m afraid you’ve confused us with nobility or something. Where would I come up with that kind of money?”

“T’ain’t no concern of mine. Ther’s enough people in town that’ll take the room if you don’t want it. Towns done full up of visitors.”

Yuki moved forward, putting on her best smile. “I heard a commotion when we arrived. What’s got everyone so excited?”

She fixed her one good eye on Yuki before responding. “You ain’t heerd? Shoot, it’s the prime minister. Claims he got word our army was defeated four days from here. Says the Jakali army will be here any day now. Folks coming from miles around trying to find out if it’s true and what the king’s gonna do about it. The prime minister, he’s claiming that our boys was betrayed and that the prince’s wife is the one that done it. Said she’s a foreigner and she’s got no love for this here kingdom.”

Yuki glanced around as if frightened. “So you’re saying it’s not a good time to be in town if you’re a foreigner?”

The landlady looked Yuki over with a mixture of envy and disdain. “Honey, ain’t no one gonna mistake you for a Jakali, especially with that hair. Your companion smells too good, so he probably ain’t a Jakali either. However, the prince’s wife—probably his widow if he fell with the troops—now, people says she’s from Barhon or points east of there. They’ve always been tight with the Jakali. Prime minister was ag’in the prince marrying her, but the king and queen was always soft on him. Let him do what he wants. Now see what he’s got hisself into.”

I spoke up then, “What do you think?

The landlady looked at me in surprise. “What do I think?”

I leaned forward, a conspiratorial tone in my voice. “You seem to be the type who’d know which way the wind was blowing here in Karakuhm. I wager you know a lot more than those guards we met. Just good business sense to keep your ears open.”

She grinned, obviously enjoying being the center of attention. “You ain’t as dumb as you look, sonny.” She checked to make sure no one was hanging around the doorway before returning to the bar. “Now, t’ain’t neighborly to spread gossip, but I don’t think the princess is guilty. She’d have to be an incredible actress to pretend to be that much in love with the prince and then send him off to go get slaughtered. Nope…” She paused long enough to spit on the bar before wiping it some more. “I think there’s more going on ’round here than normal. But you didn’t hear that from me.”

I swallowed my bile and kept my smile firmly affixed. “Hear what from who?”

“You know, I kinda like you, Bright Eyes. Call it four silver pennies and I’ll even throw in some fresh linen.”

“Done and done. I think we may just see what’s going on once we see the room.”

—————————————————————————————

I think we can safely say, this is no four-star hotel he’s staying at for the night. *grin*

We’re down to the last push. Here’s to bringing this home successfully.

Collaboration – Take Two

And Update #7 has just been posted to the For a Few Gold Pieces More page over at Kickstarter. Since I talked about how Shane Braithwaite and I put together the Yuki poster, I thought I’d give people a sneak preview of the rest of the art Shane’s going to be doing for this collection.

Here’s a couple of the thumbnail descriptions I’ve given him to consider and suggest revisions to:

“The Mountain of Ice”

The protagonist is climbing up a cliff, barely hanging on to the wall with his fingertips. There is a rope trailing out behind him down the cliff face. Above him, a shadowy feminine figure (Yuki) is looming out over the edge of the cliff, watching him climb. (He should be looking away from the audience so his face remains hidden.)

“Shades of Blue”

The protagonist is standing in the shadows as a ship slams into a dock under full sail on a foggy night, sending splinters and debris all over the harbor.

“Hunters in Darkness”

The protagonist and a young light-brunette haired woman are fleeing through dark woods, pursued by spectral hounds. She is dressed in a rustic style of dress (obviously torn and dirty from their headlong flight through the woods.)

If you’re interested in the rest, bop on over to the Kickstarter page, I’d love to get your opinions on them.

When the writer and artist are in sync, great things happen

Just posted a new update on the For a Few Gold Pieces More Kickstarter page. I discuss how Shane Braithwaite and I conspire to put together the artwork for this project. It’s really frightening how in sync we are on the art. He was able to take a description of no more than a few lines and turn it into this sketch:

yukiThe update goes into more detail about how the artist and writer can work together to make something that transcends both of their initial concepts.

We’re also starting to come down to crunch time on the Kickstarter. I really need those of you who’ve supported this project to boost the signal once again to help me get the word out to everyone possible. I know I’ve had some verbal pledges to help out with the Kickstarter too, so I’m really hoping you’ll come through on this. So, thanks for everything you’ve done so far with both donations and support and let’s take it to the finish line.

We’ve got two more weeks to ignite this thing. Let’s see what we can do.

To read the rest of this, please check out Update #6 at the For a Few Gold Pieces More Kickstarter page.

MystiCon 2016 trip report

Officially recovering from MystiCon 2016. It was a whirlwind of a convention and came and went in a blur. It was fantastic catching up with so many friends and acquaintances and getting to meet several new people who I’d enjoy hanging out with in the future. It seemed like I was constantly running from panel to conversation with someone to another panel to yet another conversation and so on. I know I saw a whole lot of people that I really, really wish I could have spent more time visiting with and I apologize if it feels like I slighted any of you.

The World Building panel was a blast. All my fellow panelists brought some good thoughts that I’m going to have to steal … I mean consider when I’m working on my next columns for Black Gate.

The Comic Books to the Screen panel went very well also. Even though we didn’t cover all the topics the moderator hoped to get to, there was no question the panel (and the audience) had a passion for the topic about what’s been done right and what could be improved.

Got invited to a couple of new conventions and promoted my Kickstarter (politely), and have several people interested in buying books at my signing tonight. So, along with having fun, the business-side of the convention is going well also.

Saturday started with the Beginning Roleplaying panel which went incredibly well. All of the panelists were well versed in either tabletop or live-action roleplaying and we did briefly touch on on-line roleplaying. The best part was a young man who we let know about the game demos going on upstairs – his mother let me know later that evening that he’d basically planted himself at the demos and was loving every minute of it. Now, that’s a great con memory both for that kid and me.

After that, I caught up with a few friends and then did the Mr. Adventure Podcast, where I got to play Doctor Richards, who was a scientist helping out the superheroes. However, the gentleman playing Atomik Fist flat out stole the show! What a phenomenal performance. I apologize for not remembering your name, but my hat is off to you, sir. And Rich Sigfrit, thank you again for inviting me to contribute to this podcast. I can’t wait for it to be released (and I don’t envy your producer trying to splice all the asides and laughter out).

I went from that to “Them’s Fighting Words”. We talked about different styles of fighting, where to do research on weapons, fighting techniques, etc., how to make fight scenes believable, how much is too much detail and so on. It was really an interesting panel and we had a great audience who asked really good questions, so that always is a pleasure.

I went back to the room to collapse a bit and then did the How Much Worldbuilding Does an RPG Need? panel. For a panel going on against the Masquerade, we had quite a decent crowd – in fact, one of the biggest crowds I’ve ever had when I wasn’t on a panel with the GoH. I was the fill-in moderator, but we quickly opened the floor up to questions, which considering we’d already done a world-building panel the day before was probably wisest. There was well over 100 years of gaming experience among the panelists, so we could not only give good suggestions, but we all admitted a few times when things had gone wrong, so they could avoid our mistakes.

After that panel, I had my reading and read from Shades of Blue, part of my For a Few Gold Pieces More Kickstarter. Got a good reaction from the crowd and we talked about the Kickstarter more afterward. From there I went down and did my signing. It was in the hallway near the concert, but with the doors shut, the music was much more manageable for my poor ears. Since no one was following me, I just lounged out at the signing area and actually made more sales after my signing was over than during it. Go figure, right? I’ll attribute it to the music. *grin*

Finally had time to dump my gear and spend sometime visiting with friends and crawled into bed way too late. The Sunday morning alarm and i did not agree it was time for me to get up, but it eventually won.

My first Sunday panel was Writing a Successful Query Letter and the panelists talked about what had and hadn’t worked for us and then took more questions from the audience. I made sure to plug Query Letter Hell on Absolute Write, Writer Beware, Query Shark, Evil Editor and the Miss Snark archives. There were a lot of follow-up questions afterward with audience members who had more personalized questions, but I think (hope) we answered them as best we could.

I took a short break to sit in on the Valentine Wolfe concert. I met the members of Valentine Wolf Friday evening and had a blast visting with them. I heard them at the Saturday night concert, but their ambient performance on Sunday sealed the deal for me. Wow! What an experience.

I had to run from the concert to get to my last panel, Beyond Western Europe. I had hoped it would be more of a “here are some myths and legends that get overlooked and you should really check them out”, but there was a certain amount of “how to avoid cultural appropriation” that sidetracked the panel. Not that it is/wasn’t an important topic, but that’s not what I thought the panel was supposed to be about – I generally try to avoid panels that look like they’re going to get political one way or the other – but in the end, I was able to promote Folktexts at the University of Pittsburgh’s web site and “My Life in the Bush of Ghosts” by Amos Tutuola as things the audience should definitely look into.

I’d love to list everyone I had a ball talking too and meeting for the first time (or maybe for the fortieth time), but I’m sure I’m going to miss someone. Still here goes – thanks to Mark Macdicken, April MacDicken, Meredith Lydia Thoroughman, Davey Beauchamp, Michael Ventrella, Gail Martin, Mike Allen, Podcasting’s Rich Sigfrit, The gang from Skeleton Key, Valentine Wolfe, Christopher Axlthem, Caroline Axlthem, Peter Prellwitz, Allen Wold, John L. French, Tiffany Trent, Ashley Chappell-Peeples, Steven Peeples, RS Belcher, John Watts, and a host of others that I blame a definite lack of coffee and a mind like a steel sieve on.

Believe me, after a great convention like this, it was tough to go back to the real world this morning.