For a Few Gold Pieces More release announced

I’m happy to say we can announce my next book, For A Few Gold Pieces More, will be released by StarWarp Concepts on 14 Feb 2017, just in time for the upcoming Farpoint cConvention. We’ll be debuting it there and also promoting it at MystiCon the following month.

http://www.starwarpconcepts.com/for-a-few-gold-pieces-more…/

Cover to For A Few Gold Pieces More - Feb 2017

For A Few Gold Pieces More – Feb 2017

Archon 40

OK, post-Archon hangover is done, so it’s back to the regular grind. Archon was a blast. My daughter came along this time and I had a hall table as well as doing the panel/schmooz thing. We had the best sales at a show that I’ve had in a couple of years and it’s interesting that my non-fiction book, Terra Incognito, was far and away my best-seller. Next best selling were my four pulp fiction books (fantasy noir, 40s super heroes, Musketeers, jazz musicians), then my graphic novel, and then my SF/F anthologies. If I’ve learned anything about signings/book selling is there is no rhyme or reason to what sells – stuff that does great at one show can’t be given away at the next and vice-versa. My daughter did yeoman’s work keeping the table running while I was off doing panels or fetching food (you didn’t think she was going to buy lunch for me, did you?), and seemed to enjoy herself at the show, even if there weren’t any panels that interested her (which surprised me).

I did five panels at Archon.

Advice for New Writers was fun – I had Ellen Datlow on that one along with three other acquiring editors. Outside of telling people to run while they still could, the advice was more on how to properly submit, how to research prospective places to submit, how not to annoy the acquiring editor within the first three words, etc. Very little about writing tips, but then again, I was the only one on the panel who was primarily a writer.

How to tell a Good Indie Publisher from a Bad Indie Publisher – Not quite as well organized as the advise panel. There was a lot of digression into self-publishing, which I thought took some of the strength out of the panel, but there was good advice for those interested in self-pubbing. I did manage to get a good plug in for Writer Beware, the Beware’s board at Absolute Write, and Preditors and Editors.

The Golden Age of Radio – A fantastic panel, plus I got to fanboy a bit because I was sitting next to Christopher Stasheff, (the Warlock Series). We discussed how not only specific radio programs (Adventures of Philip Marlowe, Dimension X, Lux Radio Theater, Jack Benny, Dragnet, Lone Ranger, Suspense, The Whistler, etc.), but the social effect of radio in the 40s and 50s. Plus, we discussed the “theater of the mind” effect of radio versus TV where you see everything that’s happening. Also, we discussed the classic radio sports play-by-play announcers (Mel Allen, Vin Scully, Harry Caray, Jack Buck) and how they made the games come alive as they described what was happening for the hometown audience. We easily could have gone on for hours about the subject and they’re hoping to do multiple radio panels next year (and maybe try to include some of the modern podcasts that feature doing performances).

The Marvel Cinematic Universe panel was probably the weakest one I was on, but it was no fault of the moderator. We had a huge crowd (probably sixty people), but certain elements kept wanting to try and drag the current comic story lines into the discussion and complain the movies weren’t following their (interpretation/favorite arc/insert complaint de jure here). I tried to explain that the movie audience was much larger than the current comic audience and most had not grown up with Marvel comics so of course, the stories were written adapted for newcomers, but that’s not what the “rabid fanboys” wanted to hear. So, there were some good discussions, but not as many as I’d hoped.

My final panel was Writing Realistic Combat, which went very well. We had all different levels of experience on the panel, but everyone had their own sources to go to for finding information (and I copied down several people to go check out on YouTube). However, we all agreed, if it comes down to doing a completely realistic combat scene and writing an entertaining one, always err on the side of entertaining. Let the pedants dissect every error Errol Flynn made with his duel with Basil Rathbone. Me? I’ll just enjoy watching it. Same with Westley and Inigo.

So, good panels, good sales, and a weekend hanging out with my daughter. Can’t ask for much more than that. (Well, I could have sold out of all my stock on Friday and had the rest of the weekend to just hang, but that’s being greedy.)

GenCon 2016 report

Back at work the Monday after GenCon. If I had been smart (and if things at work would have supported it), I would have just taken today off. So, I’ll give you the thumbnail from the show.

First panel was Short Stories vs. Vignettes. About 20 people in the audience. Since GenCon is a gaming convention, we discussed writing gaming short stories vice vingettes, which are usually used in gaming rule books to show the application of a rule without showing the dice being rolled. We also talked about how to write short (which is a skill I woefully lack), and how the shorter the piece can help a new author get published. When an anthology/magazine just needs one more piece to round out it’s word count, sometimes having a 1500-2000 word story might get you an acceptance over a 8-10K story.

Second panel was the Writer Beware presentation. Had one of the biggest crowds for this presentation that I’ve ever had – I know I had over 30 people there and it may have been more than that. It wasn’t the splendiforous presentation I’d anticipated, mainly because I swore it was scheduled for 5pm and at 3:05 the volunteers tracked me down wanting to know why I wasn’t at my solo panel — the one I have to set up A/V for. Yikes! Luckily, the room captain entertained the audience while I feverishly set up my computer and got the recalcitrant projector to work. Still managed to knock out a 50 minute presentation in 35 and had some time for questions, but I definitely was powering through a few of the slides. Still, got a lot of good questions, both before and after, and sent a few here to Absolute Write to check out the BB&R forum.

Third panel was Getting Inside Your Character’s Head. We discussed different ways to show inner dialogue as well as how to use body language to show emotions/reactions without having to constantly say, “X,” she thought. Also, we discussed techniques to show inner dialogue like the use of italics, using <<X>> to designate that the characters are speaking in a foreign language, even though it’s written in English. One of the panelists pointed out Mercedes Lackey used to use a colon at the front and back of a statement when her characters were speaking telepathically vice verbally. All in all, it became a techniques and tips panel about different things a writer can do, although the main point seemed to be “Be consistent whatever you decided to do”.

My first signing went about like I expected (no one), but I did get to spend a wonderful hour visiting with Eric Flynt, of the 1632 series of books from Baen. We talked about a number of subjects, like traveling to conventions (Eric once drove from Chicago to LA in one pull, but as he said, he was a LOT younger when he did that back in 1972), and publishing stuff in general. He gave me some tips for submitting stuff to the Grandville Gazette, which is a magazine dedicated to the 1632 series and he occasionally selects authors to co-author with from those submissions. Also caught up with Marie Brennan, whom I hadn’t seen in forever.

Fourth panel was Worldbuilding 101, with two game designers/authors and a video game designer/writer. We must have had about 60 people in the audience. Great panel, some good stories about applying world building to your story and your story to the world building (aka, you don’t need to build more of a world than your story is going to visit, but knowing a bit about what lies beyond the horizon helps make your story more realistic – if Character A has a throwaway line like “Oh, I see Joe just got in a new shipment of grapes from Ivanice,” you’ve just established the merchant’s name is Joe, there’s a country of Ivanice somewhere in this world and they export grapes. Even if your character never actually goes to Ivanice in your game/story, it still makes the world feel bigger.

Did my reading Friday evening. Not a huge crowd at 7pm, but good responses from the ones who showed up. I did a reading from “Shades of Blue”, one of the short stories from my For a Few Gold Pieces More collection, coming out this fall and I got a good feeling when Cat Rambo (president of SFWA) and Jody Lynn Nye (author of the continuing Myth-Adventure series) congratulated me on the story and asked when the book was coming out.

My last panel was “Knowing When to Quit”. Wow, what an open-ended topic. We discussed dealing with rejection, studying the market, knowing when to trunk something, knowing when to punt (but salvage good parts) and knowing when you just weren’t ready to tackle a specific story. We did not talk about knowing when to quit altogether. A couple of the panelist wanted to bring that up, but I thought we should keep the panel semi-optimistic. Maybe that’s sugar-coating it, but I didn’t feel people who’d paid to attend a panel should have their ambitions crushed before they even get started.

Did one last signing on Saturday and actually signed two of my books that had been bought over at the booksellers. Yay me! Also had a nice time visiting with Lawrence Schoen (who’s written a great book, Barsk. You should definitely check it out!) Jody Lynn Nye showed me an app I really should consider picking up for my iPhone (it lets you play the bagpipes on your phone … ah, dreams of the moors…ahem, where was I?)

Sunday I was assigned to do a read and critique session. We were supposed to have ten people read two minutes worth of their papers and then we would have three minutes to critique them each (3 critiquers). However, only three people of the ten who’d signed up made it. So, we did the initial critiques and then spend the rest of the two hours workshopping with the three brave souls (one of whom was a HS junior and her first time presenting out loud). It was a lot of fun and all of the stories were good, but not “great”, which I’m sure is why they signed up for the session. We had two editors and me on the panel, so each of us caught different things as the person read. Now, I fully admit, listening to a story instead of reading it takes a different skill and I’m not convinced it’s the most efficient way to do this since some people are good readers, some get carried away doing their voice acting, and some are just flat out nervous to read aloud, but that was the format I was given to work with, so we did what we could. Still, the presenters seemed to get a lot out of it and I think it was useful not only to them, but to me.

Oh, and the highlight of the convention, I had a pitch session with an agent. Now, luckily for me, the agent was a very patient man since I’d never done anything like this before. So, I pitched On Wings of Steel, my steampunk novel and when he asked if I had anything else, I told him I did have Steel on Target, my military science fiction story, but it was a few chapters short of being finished. He asked me to tell him about that and in the end, he asked for the first thirty pages of both manuscripts. Trying not to get too excited about this because I’ve had partials (and fulls) rejected before, but I have to admit, I may have done a fist-pump or two on the way back to the green room.

Also, talked to several gaming companies about doing some writing for them and may have accidentally gotten on the radar for a future anthology an editor is putting together. But, we’ll see about those.

So, all in all, had a great time, spent way too much money, had a less-than-stellar hotel, spent way too much money and time in cabs, and visited with a ton of writers, game designers, video-game designers, editors, and publishers over the five days I was in Indianapolis. Would I go back again next year? Oh, hell yeah.

GenCon 2016

Editing away on my steampunk novel, On Wings of Steel. Five more chapters edited and more printed out for editing this evening.

But, wait, there’s more!

I’m also going to be attending GenCon this next week for the first time ever and the coolest thing is I’m attending as a member of the Writer’s Symposium.

So, with that said, here’s where you can find me at the show:

Thursday, Aug 4
12PM – Short Fiction: Story vs. Vignette – Chamber
3PM – Business of Writing: Writer Beware – Capital I

Friday, August 5
10AM – Character Craft – Hearing the Character’s Thoughts – Cabinet
2PM – Signing – Exhibit Hall
5PM – Worldbuilding 101 – Capital I
7PM – Reading: Jody Lynn Nye and me (natch) – Congress I

Saturday, August 6
12PM – Business of Writing: Knowing When to Quit – Congress I
4PM – Signing – Exhibit Hall

Sunday, August 7
11AM – Read and Critique: Session G – Congress I
12PM – Read and Critique: Session G (cont.)

Not a bad first schedule. I should be reasonably busy but still have plenty of time to wander the dealers room (which means I probably should leave my wallet at home). I’ll be talking to gaming companies about trying to get some freelance work, checking out all the cool new things coming out, hunting down artists for possible future collaborations, and in general just having a heck of a good time.

Not a bad first schedule. I should be reasonably busy but still have plenty of time to wander the dealers room (which means I probably should leave my wallet at home). I’ll be talking to gaming companies about trying to get some freelance work, checking out all the cool new things coming out, hunting down artists for possible future collaborations, and in general just having a heck of a good time. Plus there are some author events scheduled which means more hanging out with a really cool bunch of people.

So, if you’re coming to GenCon, I look forward to bumping into you there. If not, hopefuly I’ll see you at one of my other shows (Archon/PhilCon). And if worse comes to worst, there’s always 2017.

Shore Leave 2016

Shore Leave 2016 has come and gone and in my (not so) humble opinion, it was quite the success.

Had a great afternoon on Friday visiting with Greg Cox, Christopher L. Bennett, Keith DeCandido, Nick Mamatas, Robert Greenberger, and Dayton Ward before the show started. Also caught up with a ton of other authors at Meet the Pros Friday night. Saw quite a few familiar faces in the fans who were attending the show also, which is always a great time and even sold a few books, which is a nice bonus. Ran into Andrew Hiller and Mary Fan at BarCon afterwards, whom I’d met at Farpoint earlier this year.

Saturday was the big panel day. I somehow managed to stumble back to Hunt Valley in time to make my 10am panel which was actually better attended than I thought it would be.

I was the moderator for the 12:00 panel which was titled, “The Whole Package”. It turns out it was about book design and covers for books. Luckily, I had some very knowledgeable panelist, so I just asked questions and hung back to watch.

The 2:00 panel was on World Building, a subject near and dear to my heart. Along with my own work on  Terra IncognitoTerra Incognito, I was able to talk about world building for On Wings of Steel, Full Moon Affair, and For a Few Gold Pieces More, both during the panel and afterward. It was interesting to hear how world building differs between fantasy, urban fantasy, space opera, and hard SF. Lots of good questions from the audience and I sold out of all the copies of Terra Incognito I had on hand after the panel was over.

The 3:00 IAMTW panel was a little lightly attended, but from talking to people before hand, there was some confusion what the panel was going to be about. (It stands for the International Association of Media Tie-in Writers, fyi. *grin*) However, even with the light turnout, we had some really good questions and told a few war stories about doing tie-ins.

We had our writer’s dinner at Andy Nelson’s Southern BBQ after panels were over and a great time (not to mention delicious) was had by all. That was followed by the second BarCon of the show. We had a great crowd at our table and Dayton and I swapped war stories along with writing and work stories. I did manage to get home a tad earlier (2:30 instead of 3:15am, this time).

Sunday was a slow day. I only had one panel at noon, “e-books and e-novellas”. We had a great crowd for a Sunday afternoon and talked about both sides of e-books (commercial publishers doing e-books as well as small press/self-publishing e-books). There were good questions and I had to put my Writer Beware hat on a few times to remind people to do their homework before making any decisions for ANY press.

I sat in on a few panels on Sunday and cruised the dealer’s room. Unfortunately, my wallet was still in shock from SoonerCon, but there was a great Steampunk dealer, “A Steampunked Life”, and I had a ball visiting with them about steampunk (natch), Doctor Who, costuming, and anime. Also, got to hang out with Danielle Ackley-McPhail and Mike McPhail at their booth which is always fun.

All in all, the show ended way too soon and I’m definitely looking forward to next year’s show already.

MystiCon 2016 trip report

Officially recovering from MystiCon 2016. It was a whirlwind of a convention and came and went in a blur. It was fantastic catching up with so many friends and acquaintances and getting to meet several new people who I’d enjoy hanging out with in the future. It seemed like I was constantly running from panel to conversation with someone to another panel to yet another conversation and so on. I know I saw a whole lot of people that I really, really wish I could have spent more time visiting with and I apologize if it feels like I slighted any of you.

The World Building panel was a blast. All my fellow panelists brought some good thoughts that I’m going to have to steal … I mean consider when I’m working on my next columns for Black Gate.

The Comic Books to the Screen panel went very well also. Even though we didn’t cover all the topics the moderator hoped to get to, there was no question the panel (and the audience) had a passion for the topic about what’s been done right and what could be improved.

Got invited to a couple of new conventions and promoted my Kickstarter (politely), and have several people interested in buying books at my signing tonight. So, along with having fun, the business-side of the convention is going well also.

Saturday started with the Beginning Roleplaying panel which went incredibly well. All of the panelists were well versed in either tabletop or live-action roleplaying and we did briefly touch on on-line roleplaying. The best part was a young man who we let know about the game demos going on upstairs – his mother let me know later that evening that he’d basically planted himself at the demos and was loving every minute of it. Now, that’s a great con memory both for that kid and me.

After that, I caught up with a few friends and then did the Mr. Adventure Podcast, where I got to play Doctor Richards, who was a scientist helping out the superheroes. However, the gentleman playing Atomik Fist flat out stole the show! What a phenomenal performance. I apologize for not remembering your name, but my hat is off to you, sir. And Rich Sigfrit, thank you again for inviting me to contribute to this podcast. I can’t wait for it to be released (and I don’t envy your producer trying to splice all the asides and laughter out).

I went from that to “Them’s Fighting Words”. We talked about different styles of fighting, where to do research on weapons, fighting techniques, etc., how to make fight scenes believable, how much is too much detail and so on. It was really an interesting panel and we had a great audience who asked really good questions, so that always is a pleasure.

I went back to the room to collapse a bit and then did the How Much Worldbuilding Does an RPG Need? panel. For a panel going on against the Masquerade, we had quite a decent crowd – in fact, one of the biggest crowds I’ve ever had when I wasn’t on a panel with the GoH. I was the fill-in moderator, but we quickly opened the floor up to questions, which considering we’d already done a world-building panel the day before was probably wisest. There was well over 100 years of gaming experience among the panelists, so we could not only give good suggestions, but we all admitted a few times when things had gone wrong, so they could avoid our mistakes.

After that panel, I had my reading and read from Shades of Blue, part of my For a Few Gold Pieces More Kickstarter. Got a good reaction from the crowd and we talked about the Kickstarter more afterward. From there I went down and did my signing. It was in the hallway near the concert, but with the doors shut, the music was much more manageable for my poor ears. Since no one was following me, I just lounged out at the signing area and actually made more sales after my signing was over than during it. Go figure, right? I’ll attribute it to the music. *grin*

Finally had time to dump my gear and spend sometime visiting with friends and crawled into bed way too late. The Sunday morning alarm and i did not agree it was time for me to get up, but it eventually won.

My first Sunday panel was Writing a Successful Query Letter and the panelists talked about what had and hadn’t worked for us and then took more questions from the audience. I made sure to plug Query Letter Hell on Absolute Write, Writer Beware, Query Shark, Evil Editor and the Miss Snark archives. There were a lot of follow-up questions afterward with audience members who had more personalized questions, but I think (hope) we answered them as best we could.

I took a short break to sit in on the Valentine Wolfe concert. I met the members of Valentine Wolf Friday evening and had a blast visting with them. I heard them at the Saturday night concert, but their ambient performance on Sunday sealed the deal for me. Wow! What an experience.

I had to run from the concert to get to my last panel, Beyond Western Europe. I had hoped it would be more of a “here are some myths and legends that get overlooked and you should really check them out”, but there was a certain amount of “how to avoid cultural appropriation” that sidetracked the panel. Not that it is/wasn’t an important topic, but that’s not what I thought the panel was supposed to be about – I generally try to avoid panels that look like they’re going to get political one way or the other – but in the end, I was able to promote Folktexts at the University of Pittsburgh’s web site and “My Life in the Bush of Ghosts” by Amos Tutuola as things the audience should definitely look into.

I’d love to list everyone I had a ball talking too and meeting for the first time (or maybe for the fortieth time), but I’m sure I’m going to miss someone. Still here goes – thanks to Mark Macdicken, April MacDicken, Meredith Lydia Thoroughman, Davey Beauchamp, Michael Ventrella, Gail Martin, Mike Allen, Podcasting’s Rich Sigfrit, The gang from Skeleton Key, Valentine Wolfe, Christopher Axlthem, Caroline Axlthem, Peter Prellwitz, Allen Wold, John L. French, Tiffany Trent, Ashley Chappell-Peeples, Steven Peeples, RS Belcher, John Watts, and a host of others that I blame a definite lack of coffee and a mind like a steel sieve on.

Believe me, after a great convention like this, it was tough to go back to the real world this morning.

Mysticon 2016 Schedule

Just got my schedule for MystiCon in Roanoke, VA, next weekend.

Fantasy Worldbuilding – Board Room 1 – Friday 5pm

Bringing the Comic Book World to the TV or Big Screen – Ballroom D – Friday 10pm

Beginning Roleplaying – Ballroom E – Saturday 12pm

Reading – Saturday 1:30pm

Podcast: Mr. Adventure – Ballroom C – Saturday 2pm

Them’s Fighting Words – Ballroom D – Saturday 3pm

How Much Worldbuilding Does an RPG Need? – Vista Room – Saturday 7pm

Writing a Query that Sells – Ballroom E – Sunday 11am

Beyond Western Europe – Other World Cultures for Fantasy – Ballroom D – Sunday 1pm

Plus, I’ll be doing a signing somewhere in there. I was supposed to be at my table at 2pm, but it’s Mr. Adventure! I’m not missing out on a chance to be on this podcast. And if you’re not listening to it, you really should be.

Yeah, I’m insane. *grin* But, I figure it’s my way to give back to the convention by helping out as much as possible.

 

Farpoint 2016 and a Kickstarter update

Home from Farpoint 2016. Had a great time visiting with old friends and making new ones. It’s always fun to catch up and swap some new stories and think about old times.

I was on a number of really cool panels this year – Publishing on a Budget (Hmm, that sounds really familiar), Hero vs. Anti-hero (that also sounds like a certain rogue I know), Holy 50th Anniversary, Batman!, Enter the Hobbit (about writing fighting scenes and tactics), Writing for the Gaming Industry, Collaboration, and Writer Beware! I shared the podium with some incredibly talented and knowledgeable panelists and I learned as much from them as I hope the audiences did.

Also did some of the requisite schmoozing and may have a few nibbles for projects down the road.

I also had a blast Saturday night after the convention. I’d hoped to do my internet radio broadcast from the convention but, let’s just say, the hotel wifi left much to be desired. So, I meandered home and took advantage of a more stable environment and wound up rocking the airwaves from 10:30pm to 2:30am. Honestly, when I first logged in, the audience was dwindling, so I thought it might be an early night, but they started piling into the game and we were having a great time in Guild Wars. Then the requests started coming in for music I actually had (for once – these guys are good at stump the DJ), and the next thing I knew while I have enjoying myself, I was about to faceplant on my computer from falling asleep. So, we wrapped it up in time for me to get some sleep.

But, now that the convention is over, it’s time to get back on the Kickstarter grind. For a Few Gold Pieces More isn’t going to fund itself. It’s going to take getting the word out to friends, family, and aficionados of smart-alek protagonists, twisted folktales, and dark fantasy. We’ve just past the five day mark and while we’re making good progress, it’s slowing down a bit. So, every little tweet, share, or word-of-mouth recommendation is going to make a big difference here. Let’s see if we can’t push this over the top!

Thanks for your help so far. It’s appreciated more than you know.

Shane Braithwaite's poster of Yuki for the upcoming Kickstarter

Shane Braithwaite’s poster of Yuki for the upcoming Kickstarter

Life beyond Kickstarter

Getting ready to start packing for Farpoint (and doing a little cleaning for our guests who stay with us during Farpoint). Farpoint is a SF/F convention with a heavy dose of Star Trek and other movie or TV related Science Fiction and Fantasy. It’s not as big as Shore Leave, but that gives me a chance to catch up with people I might only have time to say “Hi! Bye!” to at other shows.

Between it and Shore Leave, I always enjoy catching up with the other Trek authors who attend. It’s interesting to see what they’re working on these days, both media tie-ins and original works. Media Tie-in isn’t quite the ghetto it used to be among SFF writers, but working in any sub-genre draws its fans and disdainers.

I did get an interesting e-mail today. I may be talking to some people about placing another of my stories, which would be incredibly cool. Not going to spoil it by saying what or who, simply because, let’s just say, until papers are signed, everything is as solid as Jello. However, once there is a decision one way or the other I’ll let you know.

And, of course, there’s a Kickstarter update. I had some wonderful donations today and my first “Uh, sorry, I’ve changed my mind”. And you know what, I’m cool with that. Sure, I wish they hadn’t, but everyone’s got their own story and life happens. Sometimes, you get a little over-extended–trust me, I was a junior enlisted in the US Army back in the 80s, I know over-extended–so I’d rather they change their mind now than 20 minutes before the Kickstarter is supposed to close. That would be a tad more awkward. *sigh*

But, again, thanks for all your support.

Vacation Editing Blues

Yep, even when I’m on vacation visiting my Mom and getting ready to take my daughter to Disney World, there’s still writing that needs to be done and conventions that need to be coordinated with.

My current project is to get my weregild for Origins Game Fair finished. Those of us who’re in the Origins Library contribute a short story that is collected in an anthology which is sold as an exclusive at the show.

The problem is, I’m not a real short story writer. My idea of a short story is really more often a novelette or a novella. The idea of writing 5000 words or less is pretty foreign to my normal writing style.

So, of course, my first complete draft for this year’s story came in at 6712 words for a 5000 word story. I let it sit and marinate for a while and tonight I started in first with the chainsaw, then the butcher knife and now we’re down to the scalpel.

Now, I’m sitting on 5329 words out of a 5000 word story. I’m going to call it a night, then enjoy Disney tomorrow, and then on Thursday, it’s time to get out the laser scalpel and find the last bits that can be excised from this manuscript without removing what makes it a good story.

(Of course, what makes it a good story may be different for me than the editor, but hey, that’s why Kelly gets paid the big bucks, right?)